Call of Duty Black Ops III: A Review By A Girl Who Games With Her Boyfriend

I love a game with a good multiplayer campaign, and I love it even more when you can choose your gender. But something’s not quite right…


It’s not often that we get to campaign together, so my boyfriend and I were excited to get Call of Duty Black Ops III primarily for – what we heard was – a really well-made multiplayer campaign. While most games in the Call of Duty series are fairly similar and we’re starting to be over the repetitive formula that underlies each addition to the franchise. However, at E3 last June, my boyfriend got to test it out and thought we’d really enjoy it, as he was very impressed with the new character customization options, graphics, and multiplayer campaign.

At first, I was also impressed. They let me customize my avatar and even choose the gender – a novelty that I rather enjoyed. The weapons are really cool; they look and handle well, and there is now a power weapon that you can charge and use several times. You also get a special ability depending on how you choose to specialize your character.

At the start of the game you become a modified human soldier, with a mind implant that connects you to the rest of your team. This allows you to communicate with them telepathically, access their memories, see what they see, etc. Needless to say, it’s really cool. I was still impressed.

After I was no longer blinded by the cool futuristic mind connection and robotically-enhanced physical capabilities, I started paying more attention to the actual game. The storyline becomes difficult to follow, as it is very futuristic and begins to seem more and more far-fetched. As someone who finds the historical context exciting, this was rather disappointing. At first, it’s really cool to defy gravity and run along walls, but the intrigue quickly fades and the ability becomes mundane.

And then the holes really started to show. There are a lot of things missing from the multiplayer campaign, in the most basic sense:


Image 1: The cut scenes don’t show both characters, only one. And the voice is male. Not a huge deal, but kind of weird that mid-storyline all of a sudden it’s like your companion is gone and then the storyline resumes after the cut scene and they’re back.


Image 2: Some of the cut scenes don’t show both characters, but still stay split screen. Again, not a huge deal but now there are starting to be a lot of inconsistencies…



Images 3 and 4: We reached a dilemma when playing because I wasn’t sure how to progress in the game because the hallway turned into an elevator shaft. And it wasn’t like a drop that you survive and continue down another hallway. This was a drop that was multiple floors and you definitely die. Then I looked up at my boyfriend’s screen and realized that there was actually supposed to be an elevator that the makers had just left out of the second player’s screen. How considerate.


Image 5: In general, there are a lot of missing graphics. First player screen shows smoke after fire; second player does not. First player screen shows blood staining shirt and dropping on floor; second player screen shows no bleeding on the body but blood still dripping on the floor. Seriously?


These are just a handful of inconsistencies that come to mind, but the list goes on.

I rest my case.


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